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Basic
Beyblade Rules of Play
1.
All BEYBLADE battles must occur in BEYSTADIUM! --
BEYSTADIUM cannot be on table or other elevated surfaces
2.
To begin official BEYBLADE battles, BEYBLADE tops must be
launched after the signal of 3,2,1 LET IT RIP!
3.
Only one launch per battle -- battle ends when one top
stops spinning
4.
If player touches opponent during opponent's launch of
top, player loses 1 point
5.
Player scores 1 point if opponent does not launch top
into the BEYSTADIUM
6.
If player's top enters one of the three penalty pockets
anytime during battle, opponent scores 2 points (max score of 2
points per battle)
7.
Player scores 1 point if his/her top spins longer than
opponent's top
8.
If player touches BEYSTADIUM during battle, opponent
scores 3 points-battle immediately over
9.
Compete in multiple battles-the player with 7 or more
points at the completion of a battle wins!
Special
Power Spirit Rules
Pump up the Beyblade action! Each
battle is fought under one special rule of play. Will your
opponent change his battle strategy? Can you use the rule to
your advantage? LET IT RIP and find out!
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Dragoon Storm
(Dragon Spirit) Reverse Launch = Opponent must launch
his/her top with his/her opposite (non writing) hand
-
Draciel (Turtle
Spirit) Delay Launch = Launch your BEYBLADE top 5 seconds
after opponent launches his/her top
-
Dranzer (Phoenix
Spirit) Power Launch = Player can use a Deluxe BEYBLADE
launcher while opponent can only use the standard BEYBLADE
launcher
-
Driger (White
Tiger Spirit) Customization Launch = Opponent cannot use a
customized top. His/her top must come straight out of the
box.
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